In the press

Giraffe on TRXL: A Feature Spotlight

We were the subject of Evan Troxel's new TRXL Feature Spotlight. Thanks for having us — here's what he wrote.

Giraffe · June 2026

Giraffe was featured in Evan Troxel's TRXL Feature Spotlight. Rob was given the opportunity to walk through the platform, starting on the map, then the pencil, then the calculator. We're grateful for the look, and we think it's a clear, generous read if you want an outside view of where we're pointed.

Why map-first matters

Most design software starts you at a blank document. Giraffe starts you on the map — live parcel data, zoning, and metadata pulled straight from ESRI and GIS infrastructure, in real time. The framing of the difference is the line we keep coming back to: the sketch is an information vacuum until you draw it on the actual site. Drawn in the blank, a sketch carries no context; drawn live on the parcel, it inherits everything the site already knows about itself.

The human does the gesture, the algorithm does the predictable technical work downstream.

That's the division of labour the walkthrough surfaces. You make the design move — the gesture — and the platform does the predictable work that follows: the dwelling counts, the costs, the open space, the area tables. Rob draws with the pencil, which feels like Rhino or SketchUp, then the calculator turns that geometry into the metrics that decide whether a scheme is worth pursuing.

Paper, and an open stack

Rob also demoed Paper, our presentation layer — an infinite canvas with live viewports of the model, built as an app on top of Giraffe itself in roughly forty hours. It generates styled renderings and area tables, and it leans on AI through your own Claude or Gemini API key rather than a locked-in service. The thread running through it: no proprietary data format, open GIS, bring-your-own AI model. The platform is a place your data and your tools live, not a wall around them.

The takeaway

There's a learning curve — the foundational concepts take a few hours to click — but the payoff is a genuinely different way to work: context first, gesture from the designer, computation underneath. Thanks to Evan for having us on the Feature Spotlight, and for the careful look.

Read the full spotlight on TRXL: Feature Spotlight: Giraffe →